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 Status update
 May 2nd, 2015
 
 
 
This week I mostly kept working on AI changes and NPC-related stuff, and there's still quite a few things to do.
 
 
Goblins have their own randomly generated names, for example:
 
OrogockGorkur
 Bragunk
 Snoguk
 Runkarak
 Gibgulp
 Snogulub
 Bongang
 Morgulp
 Harrolog
 
 
Warlocks and dragons also have their own naming style (quite hard to read, but I kind of like it):
 
IgriflonazusLosonirus
 Epeblasus
 Snithedosunus
 Ziledus
 Ezreflitus
 Tladrorus
 Slugegimusus
 Zagatazus
 Slizraxatimus
 
 
Kind of like in Majesty sewers (with boggers) spawn near your village as it grows. Boggers can't attack buildings.
 
   
 
New option "Scarce resources" lets you start on a map with little-to-no natural resources.
 
   
 
Units can now attack buildings. Here's an attack on a goblin village:
 
   (Click to enlarge)
 
 
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 1 comment on "Status update"
 
 
 
 
                            
                                |   | Jake on May 4th, 2015 at 01:43 said: 
 Sewers!  That sounds amazing!  I love how you are making the game world more responsive and dynamic! |  
 
 
 
 
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