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Status update
April 10th, 2015

This week I've started to work on NPC code (for all the new creatures we've been making recently) and tackled new mines (left to right: coal mine, iron mine, gold mine).

Hearthlands

These buildings don't need a source of the appropriate mineral, but are slow and expensive.

Closeup of the minecarts:

Hearthlands
(Click to enlarge)

Randomly generated goblin villages:

Hearthlands

I'm quite happy with the algorithm behind that (although, the ground probably needs more detail). It can generate villages of any size: here's one of 50 huts:

Hearthlands
(Click to enlarge)

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1 comment on "Status update"


simcitycoon.com on April 12th, 2015 at 22:03 said:

Spanish translation: http://simcitycoon.weebly.com/inicio/hearthlands-actualizacion-del-estado-de-desarrollo-16




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