What's new in 0.7.4
September 14th, 2015
- New mega-building: University! It generates a bit of fame and increases lore output by 20%:
(Click to enlarge)
(Click to enlarge)
- Castle now increases fame output by 20%.
- A number of typos and translation errors fixed.
- New library:
(Click to enlarge)
- A bug with multiple town halls and castles fixed.
- Sound effects volume is now gets lower the more zoomed out you are.
- Improve relations cost now increases over time.
- You can now 'demolish' wild animals too.
- Other minor fixes and improvements.
- Most windows can now be closed with right mouse click.
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What's new in 0.7.3
August 30th, 2015
- Spanish translation! Huge thanks to Joaquin from http://www.simcitycoon.com for this massive job. Go and check out his website!
- Zoom in and out feature (a lot of people have been asking for it)! Use mouse wheel or + and - keys to zoom in and out.
- You can now see building radius while placing buildings.
- Your watchmen, guard towers and soldiers will no longer attack ghosts while the monsters are neutral.
(Click to enlarge)
In other news: working on a university:
(Click to enlarge)
(Click to enlarge)
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What's new in 0.7.2
August 22nd, 2015
- Castle! This is the first mega-building which requires a lot of resources (coins, stone, logs and iron) and is being constructed over time (at least a year if you have enough workers and resources).
(Click to enlarge)
- New buildings: wooden gatehouse and wooden guard tower. Wooden gatehouse has less HP and requires logs instead of stone and wooden guard tower does 50% less damage than the old one and also does require logs instead of stone.
- New NPC building: Abandoned mine with ghosts. Once you've defeated the ghosts you get a random mine (coal, iron or gold one).
- Goblins now have their own road, fence and flag.
- Sawmill now has an animated saw.
- Various typos and inaccuracies have been fixed.
- The rare bug with non-returning armies has been fixed.
- Most of the windows can now be closed with Esc key.
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Status update
August 16th, 2015
This week we continued to work on overall improvements of the game listed below. I'll release an update soon.
- The rare bug with non-returning armies has been fixed (thanks for your save files, I wasn't able to reproduce the bug on my own).
- Most of the windows can now be closed with Esc key.
- New buildings: wooden gatehouse and wooden guard tower. Wooden gatehouse has less HP and requires logs instead of stone and wooden guard tower does 50% less damage than the old one and also does require logs instead of stone.
- Town hall has changed a bit.
(Click to enlarge)
- New NPC building: Abandoned mine with ghosts. Once you've defeated the ghosts you get a random mine (coal, iron or gold one).
- Castle has been implemented. This is the first mega-building which requires a lot of resources (coins, stone, logs and iron) and is being constructed over time (at least a year if you have enough workers and resources). I'm not sure yet what it will do, maybe we'll decide that after others mega-buildings are done.
Different stages of construction:
Castle is almost finished:
(Click to enlarge)
A finished castle:
(Click to enlarge)
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What's new in 0.7.1
August 8th, 2015
Hearthlands 0.7.1 with German translation has been released!
Took quite a lot of time (most of my sister's vacation, he he). I also slightly decreased the interval between the letters to make sure everything fits where it should and I quite like how the text looks now.
You can change the language on the Settings screen from the main menu. There are obviously some typos that we've missed, but we'll be looking out for them.
On 6th of August there was an anniversary of the first public release of Hearthlands which I completely forgot about. We've gone a long way since and big thanks to all of you who supported us throughout this year and helped to make the game better!
Here's a post from a year ago.
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