Status update
May 2nd, 2015
This week I mostly kept working on AI changes and NPC-related stuff, and there's still quite a few things to do.
Goblins have their own randomly generated names, for example:
Orogock
Gorkur
Bragunk
Snoguk
Runkarak
Gibgulp
Snogulub
Bongang
Morgulp
Harrolog
Warlocks and dragons also have their own naming style (quite hard to read, but I kind of like it):
Igriflonazus
Losonirus
Epeblasus
Snithedosunus
Ziledus
Ezreflitus
Tladrorus
Slugegimusus
Zagatazus
Slizraxatimus
Kind of like in Majesty sewers (with boggers) spawn near your village as it grows. Boggers can't attack buildings.
New option "Scarce resources" lets you start on a map with little-to-no natural resources.
Units can now attack buildings. Here's an attack on a goblin village:
(Click to enlarge)
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Stay tuned and see you soon!
1 comment on "Status update"
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Jake on May 4th, 2015 at 01:43 said:
Sewers! That sounds amazing! I love how you are making the game world more responsive and dynamic!
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