Roadmap
Stage 1
Current stage (Alpha). This is what I'm working on now.
- Some refactoring, optimizations and fixes
- Animals
- Sound
- Combat
- Clothes, armor, armor stand
- Fire
- Item durability, anvil
- Weather
- Coloring (with a brush), more convenient dye mixing
- Writing (signs, books, etc.)
- Paintings/posters
- Bow and arrows
- Distillery and squeezer
- Mobile item containers: crates, cardboard boxes, backpacks
- Fluid and gas recipes and containers
- Pipes, filtering, sorting
- Fishing
- Other new items and blocks (everything before steam power)
- More console/server commands
- Wiki
Stage 2
Beta. Must-have features for the finished game.
- More refactoring, optimizations and fixes
- Hostile mobs
- Animal breeding
- Music
- World map, waypoints
- Generated structures
- World customization
- More decorative blocks, more design table recipes
- Steam power, combustion, electricity, nuclear power, etc.
- Logic circuits
- Guns, jetpacks and explosives
- Other tech, industial and sci-fi things
- Achievements
- Linux launcher
- Better modding support
Stage 3
These are the would-be-nice-to-have features. Some may be implemented before 1.0.0, some - after, some - never.
- More refactoring for the god of refactoring
- More skins/character customization
- Some kind of quest/progression system
- Moon phases
- Alchemy, potions etc.
- Ability to create everything (or almost everything) from nothing
- Sandbox building tools
- Waterlogged blocks
- Dimensions
- Space travel
- Even better modding support