About Blog Download

← Back ← Newer post


What's new in 1.1.0
April 14th, 2017

Campaign mode!

There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.

Hearthlands

Campaign is currently English-only. I'll make an update when translations become available.

Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.

The same goes for grapes and hops. As soon as you build grape plots, they start growing.

Hearthlands
(Click to enlarge)

City reputation calculation has changed and recovers much faster now.

Migrants and merchants now have a high chance to evade monster attacks.

Only one squad at a time can throw a revolt.

Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.

Forester's lodge no longer has to be adjacent to a road to function.

Blizzard spell used to be very OP. It now functions according to its description.

Hearthlands
(Click to enlarge)

Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.

Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.

Ambient sounds now stop properly when you return to main menu.

A number of other changes, which I forgot to write down.

Savefiles from the previous version are compatible with 1.1.0.

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam, Humble of GOG.
Stay tuned and see you soon!



2 comments on "What's new in 1.1.0"


Mocc on April 23rd, 2017 at 03:02 said:

I play this game start only for the beginning purchases, after few custom games, i stop playing it. Whether it update, changes or whatever, i have no mood to continues play it.Do you know why ? IT was because this game has no walkthrough, no storyline, neither any upgrade. YES, here i means of level up, weekly mission and other more! Something that can continuous play to achieved. Campaign mode not bad, but i hope if i complete the campaign mode, i can get some reward. What i hope for this game:



Mocc on April 23rd, 2017 at 03:02 said:

I play this game start only for the beginning purchases, after few custom games, i stop playing it. Whether it update, changes or whatever, i have no mood to continues play it.Do you know why ? IT was because this game has no walkthrough, no storyline, neither any upgrade. YES, here i means of level up, weekly mission and other more! Something that can continuous play to achieved. Campaign mode not bad, but i hope if i complete the campaign mode, i can get some reward. What i hope for this game:




Leave a comment

Name:


Email (will not be published):


Comment:


Post comment



← Back ← Newer post


Copyright © 2016 Sergey Pershakov, Alexey Lyukshin
Contact us: info@hearthlands.com
Twitter Facebook G+ YouTube RSS