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Status update
November 9th, 2015

Lots of bugfixes and other things this time!

Buildings that require extra resources to be built now actually use those resources. Must have gotten broken at some point.

Squads sent home now ignore enemies until they reach the barracks. This is the retreat feature people were asking for.

Autosave now overwrites the previous autosave (from the same playthrough). You will still have at least two autosaves (if enabled) - on exit and annual.

Houses didn't devolve from the lack of food apparently. Thanks for pointing that out!

Buildings become a bit more transparent in Hide Buildings mode.

You can ignore messages about monsters and thieves by enabling appropriate options in the settings menu.

Fixed a bug with an army stuck upon returning (again).

New building: Magic tower. Magic tower uses magic points to shoot enemies. It's a bit weaker than guard tower but has splash damage.


I will have to spend a few more days testing things out and balancing stuff with the addition of spells.

Casting Flamestrike on some goblins:


Using Bless on troops:


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Stay tuned and see you soon!

3 comments on "Status update"

Shilpa on November 9th, 2015 at 04:18 said:

Thank you for the regular updates. Looking forward to the final launch!

Michael on November 9th, 2015 at 12:06 said:

Loving this game, and the fact that you keep the fans up to date! Great job!Also, it reminds me a lot of an older title, by the name of "Beasts and Bumpkins" which I absolutely adore.Is it at all inspired by that game?

Sergio on November 9th, 2015 at 17:24 said:

Beasts and Bumpkins was a great game! I thinks there was some inspiration from it certainly.

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