About Blog Download

← Back


What's new in 0.8.7
June 22nd, 2016

Serveral buildings have been redrawn, including (mega constructions, stone walls, guard towers, watch towers, magic towers and gatehouses).

More variations for fancy trees and flower pots have been added.

Hearthlands
(Click to enlarge)

A bug with stone tiles has been fixed. Stone tiles can now be demolished properly.

Peddler's tents now have proper size (3x3). Note that all your peddler's tents will disappear when you load a game created in 0.8.6 or earlier. Make sure to rebuild them.

Abandoned mines now have a proper appeal after they've been restored.

More balance changes concerning difficulty and power ratings of monsters and characters.

Stocks panel has been changed and shows two numbers (or one if they are equal). The first number is a total amount of a resource in the city (excluding stored in peddler's tents, houses and apothecaries) that can be used immediately (as a gift for example). The second number includes resources that are reserved by a hauler or are being moved around. Resources that were put in peddler's tents and apothecaries are now counted as spent.

Logic of peddler's tents has been changed. Peddlers now target houses that lack resources available in the tent, which allows several peddlers to work in the same hosing block without interfering with each other. This also makes peddlers work better overall.

Resource focus. You can now click a resource in the stocks panel to 'lock it'. Locked resources won't be spent or traded away allowing you to create a temporary stockpile (for example to fulfill an outstanding request). This does not affect resources already in houses, peddler's tents and apothecaries or resources on their way there. Locked resources are still being moved around and delivered to workshops, but not used.

Hearthlands

Overall difficulty calculation on New Game screen has been changed. Also 'Default' button has been added which resets the settings to default values (and 100% difficulty).

Hearthlands


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


No comments




What's new in 0.8.6
May 20th, 2016

There's been a lot of things going on: I fixed my computer (one of the hard drives was dying) and in the process managed to lose my DropBox folder (!), luckily it was just backups, but it was kind of scary:)

Also I've been to Germany (way to see Hearthlands architecture in person), visited my sister (who made German translation for the game) and brought a bunch of components to build a new PC, which will allow me to properly record more letsplays and stuff (if I don't mess it up).

In case you've missed it, here's a new trailer of the game:



And here's what's new in the new update:

- Several building have been redrawn: tax office, peddler's tent, apothecary, constabulary, town hall, temple, minstrel's guild, library, manor and estate.

Since minstrel's guild now has a different size it disappears from the map when you load a game saved in 0.8.5 or older.

New vs old:

Hearthlands
(Click to enlarge)

- Also high-appeal road now looks more fancy.

A number of decorative objects added (most of them increase appeal):

- Bench. The bench rotates automatically to face the road.

- Garden crate.

- Garden.

- Metal fence (works the same as wooden fence and let's monsters in as well).

- Stone tiles.

- Canals and canal bridges. Canals are 3x3 tiles and only connect to each other on a 3x3 tile grid. Canal bridge must be built between two canal pieces (press R to rotate it) and it counts as a road. Enemies can use canal bridges too.

Hearthlands

Hearthlands

Hearthlands

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)

- Fixed bug (hopefully) with enemies getting stuck under gatehouses.

- Character screen now shows damage value correctly according to character's level.

- Invaders now have greater range and are less likely to hang out on the edge of the map (which isn't necessarily good).

- A number of other fixes.

I'm also in the process of migrating to LWJGL 3, which will improve a few things, but there's a lot to rewrite so it'll have to wait until one of the next updates.

Savegames from 0.8.5 are compatible with 0.8.6 (don't forget to rebuild your minstrel's guilds though).


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


No comments




What's new in 0.8.5
March 13th, 2016

- Chancellor can now be female as well! Big thanks to Anais (http://youtube.com/anaisbelieve) who recorded the voice of the chancellor and female citizens.

Hearthlands


- Female citizens now have female voice:)

- New title screen!

Hearthlands
(Click to enlarge)


Title screen alternates between the old one and the new one each time you restart the game.

- Map generation has been reworked to make sure the landmass in contiguous (no more troops stuck on an island hopefully). It may take a bit longer now and map seed taken from an older version of the game may not produce the same map in 0.8.5 due to these changes.

- Now you can comfortably play the game on a 4K monitor! 'Big screen' mode has been added which scales up the UI to x1.25 or x1.5. You can enable it on the Settings screen. The game needs to be restarted before changes are applied.

Hearthlands


You can also edit 'config.txt' file and set 'big_screen' to 0 (off), 1 (x1.25 scale) or 2 (x1.5 scale).

- Citizens will no longer wander through entire city and will stay closer to their homes.

- Roadblocks are no longer hidden in 'Hide buildings' mode.

- The sound for trade notifications has been changed.


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


4 comments




What's new in 0.8.4
January 30th, 2016

You can now specify random seed when starting a new game (requested feature), so that you can play the same map again. If you leave the seed empty it will be generated randomly. You can see the current seed in the game menu (if the game was started after 0.8.4 update).

Fixed difficulty calculation depending on the amount of staring coins. Thanks for pointing that out.

Opponent's power now drops more significantly after they are defeated.

Trolls and ghosts should no longer wander into their dwellings, which used to make them invulnerable.

Barracks can now hold only one load of any weapon (or armor), which makes resource distribution between armorers and weaponsmiths more even.

Citizens can now spawn if your houses are level 3 or higher (another requested feature). They do nothing, just wander around along the roads, minding their own business. They can not be killed (otherwise one stray bogger would be able cover the streets with bodies within a few minutes).

Citizens can be either male:

Hearthlands


Or female:

Hearthlands


And the more advanced your houses are the better they dress up.

Hearthlands


Immigrants and emigrants can now also be male or female.

A new title screen (work in progress):

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


No comments




What's new in 0.8.3
January 5th, 2016

- Female characters! You can now play as female ruler and rivals can be female too (chosen randomly). This was more difficult that anticipated, since I had to go though all game text (in all languages) and replace all male-specific texts. Units still say "Yes, my lord", but I think I'll leave it as is. Originally I planned to make chancellors able to be female too, but then I realized they have male voice (my heavily processed voice), so this'll have to wait.

Hearthlands

Hearthlands


Minor things:

- Tons of typos fixed in German translation.

- Mega buildings no longer provide their effects before they finished.

- Pressing "Q" while in Spells menu closes it.

- Archers now attack enemies properly even if there's no path.


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


3 comments



← Older posts


Newer posts →


Copyright © 2016 Sergey Pershakov, Alexey Lyukshin
Contact us: info@hearthlands.com
Twitter Facebook G+ YouTube RSS