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What's new in 0.6.2
June 20th, 2015

This is a minor update based mostly on players' feedback and things I've noticed myself.


- Troll regeneration rate has been increased.

- Non-vassal rivals become upset if you have vassals.

- Immigration rate is calculated differently (but still depends on city reputation).

- Corpses disappear over time.

- Newly trained units get (in addition to 'Tradition' research) 25% of squad's average XP.

- Game texts are moved to a separate file (as preparation for localization).

- The same enemy won't attack you again as frequently.

- Rivals power is calculated differently.

- You can scroll the map with arrow keys (or WSAD) while a window is opened.

- Savegame files from 0.6.1 are compatible with this update.


Here are some renders of level 9th house (Mansion):

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)


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Status update
June 13th, 2015

First of all Hearthlands has been updated to 0.6.1 which fixes some minor issues and typos as well as the crash with attacking a goblin village.


Also Hearthlands is currently on sale on Steam: https://store.steampowered.com/app/336300


Most of the week I spent on preparing the game for localization. This is a quite tedious process, since I had to move all text from the code to a separate text file, and there's a lot of text in Hearthlands (about 2000 lines). After I've done with it I need to check that everything works and none of the lines is screwed in any way.


Started making variations of housing buildings (which was requested a long time ago). Here's an estate (11th level house):

Hearthlands
(Click to enlarge)


And here's a manor (10th level house):

Hearthlands
(Click to enlarge)


Also here's an HD render of a manor:

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


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What's new in 0.6.0
June 6th, 2015

Another massive update of Hearthlands has been released! Here's the list of some of the new stuff:

Note: savegames from older versions of Hearthlands are incompatible with 0.6.0.


- Quarry, coal mine, iron mine and gold mine

Those buildings provide you with additional sources of stone, coal, iron ore and gold accordingly and do not require the resource to be present on the map. However, they are quite slow, expensive and require "Mining" technology to be researched at a certain level.

Hearthlands


- "Mining" and "Statecraft" technologies

"Mining" has been explained above and "Statecraft" increases the "Improve relations" bonus (see below). Also "Bluff" technology has been fixed (now it actually works).


- Watch tower and watchman

Each watch tower can train (automatically) one watchman who will protect the surrounding area from hostile creatures. Although watchmen aren't very strong and you can't control them directly, they are a good way to have some protection early on, which doesn't require special resources. If watchman dies, a new one is trained after a while. Watchmen have "Monster Hunter" ability which increased the damage they do to monsters.

Hearthlands


- Sewers and boggers

As the city grows more and more sewers will appear around it. Sewers will periodically spawn little monsters called boggers who will hunt down your subjects but won't attack buildings. Make sure to have guard tower, watch tower or barracks nearby to protect against them.

Hearthlands


- Goblins, goblin villages and goblin thieves

Goblin villages can be generated on the local map. They are neutral at the start, but if you attack one of their buildings the whole village becomes hostile. Also goblin villages may spawn thieves who will try to snatch some resources from one of your storage yards. Killing a goblin thief won't trigger the aggression. Other types of goblins include goblin warriors, goblin crossbowmen and goblin wolfriders.

Hearthlands


- Trolls and troll's lairs

Troll's lairs can be generated on the local map. Trolls are powerful monsters with higher rate of regeneration.

Hearthlands


- Warlock and warlock's tower

Warlock's tower can be generated on the local map. Warlocks are neural but will become hostile if you attack the tower. Warlocks aren't very strong but rely on their special abilities: Magic Missile (ranged attack, does splash damage) and Blink (if attacked, warlock will teleport randomly within a certain radius, making him harder to kill in melee).

Hearthlands


- Graveyards can now be destroyed

If you attack a graveyard it becomes "active" and starts to spawn skeletons. However, now it can be destroyed for some loot.


- More skeletons

Apart from normal skeletons, there are skeleton archers, skeleton riders (use giant spiders as mounts) and skeleton reaper, who is a unique boss-like character.

Hearthlands


- Dragon

A very powerful unique creature with a devastating Fireball attack (ranged, does splash damage), who may pay you a visit if you've got a lot of money.

Hearthlands


- Treasure

Certain characters and buildings now drop loot when destroyed. Goblin thieves drop the items they've stolen, burglars drop the money and powerful creatures like trolls and warlocks drop items that either give you money (a treasure chest), XP (a knight's grail), fame (a sword in stone), magic points (a magical sphere) or lore points (an ancient book). Treasure needs to be picked up by a squad unit. Some treasure is generated on the local map at the start and most of NPC buildings drop some.

Hearthlands


- Special locations

Apart from rival cities there are three new possible locations on the world map: goblin stronghold, dragon's lair and evil fortress. All three of them can be conquered and destroyed and all three of them can launch an invasion on you. Goblins will only attack if you've attacked a goblin village, dragon works alone and undead army is lead by a skeleton reaper.

Hearthlands


- More new game settings

New game settings screen has been changed a bit and now shows the overall difficulty of the setup. You can toggle plague, thieves and burglars, sewers, elementals, special locations, NPCs (all, neutral only or none) and scarce resources.

Hearthlands


- Biomes

Each culture now has a "biome" associated with it, which defines how the local map looks and what it has. Birch trees, cypress trees and blue pine trees have been added.

Hearthlands
(Click to enlarge)


- Improve relations

You can now spend fame to temporarily increase relations with a rival. The closer your relations are to a zero, the higher is the gain.


- Loans

You can now take loans from rivals (as long as their opinion of you isn't negative) with a certain interest rate (depends on the opinion).

Hearthlands


- Other notable things

Plague can be ended if pharmacist delivers one (full) load of medicine to an infected house.

There's no restriction for construction near hostile units any more, with the exception for invaders.

Barracks and watch towers show training progress. Also training units is now slower.

Burglas can now be killed by watchmen, squad units or guard towers and drop a treasure chest (if they've stolen something).


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


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Status update
May 29th, 2015

This week we continued to work on the 0.6 update, which will most likely be released next week. I also made several tweaks and fixes. Here are some of the things:


- Burglas can now be killed by watchmen, squad units or guard towers and drop a treasure chest (if they've stolen something).


- Goblin villages spawn goblin thieves from time to time. Goblin thief runs to one of your storage yards, steals some items and runs back. Goblin thief can be killed by watchmen, squad units or guard towers and doesn't make other goblins on the map hostile.

Hearthlands


- Added a lot of new sounds (mostly for new characters) and there's a lot of sounds still to add.


- New locations may be generated on the world map, such as a dragon's lair (the dragon may invade your city), a goblin stronghold (becomes hostile if you attack your local goblin village) and an evil fortress which may also launch a big invasion on you lead by a skeleton reaper.

Hearthlands

Hearthlands


- New types of trees: birch trees and cypress trees. Each culture will have its own "biome" with different types of trees and different grass.

Hearthlands

Hearthlands


Here's a high-res image of an estate (level 11 house):

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


No comments




Status update
May 15th, 2015

Here's what I've been doing in the last couple of weeks. There are still things to make before the next upate (plus lots of testing), but we're getting there!


- There's no restriction for building near hostile units any more, with the exception for invaders.

- Barracks and watch towers show training progress. Also training units is now slower.

Hearthlands

- Watchmen have 'Monster hunter' ability (extra damage against monsters).

- Plague can be ended if pharmacist delivers one load of medicine to an infected house.

- More settings at the start of new game.

Hearthlands

- Some creatures (trolls, warlocks, skeleton reapers and elementals) drop random treasure item such as knight's grail (XP boost), treasure chest (coins), ancient book (lore), sword in stone (fame) and magical artifact (magic). Treasure items can be picked up by a squad unit. Several treasure items are also randomly generated somewhere on the map at the start of the game. Some NPC buildings drop treasure items when destroyed.

Hearthlands

- Warlock has 'Splash Damage' ability, which means that he deals damage in a 3x3 radius. He also has 'Blink' ability which means that he can teleport randomly when hit in melee.

Hearthlands

Hearthlands

- Dragon graphics is almost complete.

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


1 comment



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