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What's new in 0.9.3
October 27th, 2016

- Storage yard, marketplace, road, roadblock and stone tiles have been redrawn.

Hearthlands
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- You can now delete save files by selecting a saved game in the Load Game menu and pressing Delete.

- Your culture is now shown in the name of the save file (only works with games saved in 0.9.3).

- A few achievements have been fixed.

- A rare freeze in map generation has been fixed.

- Smite ability apparently didn't work at all, it's fixed now.

- Sea access option used to toggle between on and off on its own.

- Big change: resource distribution algorithm has been rewritten and now has built-in priorities. Fox example you will no longer wait for planks to get delivered to the fletcher's shop while they are being used up by carpenter's shops. Peddler's have higher priority than marketplaces and so on.

And for the Halloween:

- New title screen:

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- Witches! Witch spawns if the witch hut is attacked and brings wolves and spiders with her. Also, she can heal her allies.

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- Vampires! Vampire is one of the most powerful creatures in the game. It can teleport, restore its health when dealing damage and is resistant to both magical and physical weapons. Vampire commands an army of ghosts.

Hearthlands
(Click to enlarge)


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What's new in 0.9.2
October 1st, 2016

- Lots of buildings redrawn!

Hunter's lodge, smokehouse, fishing quay, forester's lodge and woodcutter's lodge:

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Shoemaker's shop, mint, sawmill, smeltery, carpenter's shop, weaver's shop, woodburner's shop, herbalist's shop, clothier's shop and pillow maker's shop:

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Masonry, coal digger's lodge, iron digger's lodge and gold digger's lodge:

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Aviary, grower's lodge, mill, oast house, bakery and beer brewery:

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Shepherd's lodge, beekeeper's lodge and mead brewery:

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Pigstry and winery:

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Dairy and cider brewery:

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- Note that since smeltery, mint, pillow maker's shop, smokehouse, bakery, pigstry, beer brewery, cider brewery, mead brewery and winery changed their size they will disappear from the map when you load a game saved in a previous version. Savegames are otherwise compatible.


- Polish translation by Mateusz Ulma!


- French translation by Pierre Jerome Lubac (Akashar), Jac Damez (Grobiduch) and Mathieu Fayard (Bibouzh) (http://www.gameovert.net)!


- New monsters: wolves and spiders as well as their dwelling: wolf den and spider lair. Wolves are fast and attack in big groups while spiders are well protected.

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- You can see building names by clicking 'Show building names' button in the right-bottom corner of the screen or pressing '5'.

Hearthlands
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- Fixed crash with Engineering tech.


- Fixed bug with unobtainable 'Death from Above' achievement.


- AI requests improved, so that rivals now ask more often for goods your city produces.


- Rivals will no longer counter-attack immediately after you attacked them.


- Monsters level now grows quicker over time.


- Shift-clicking on 'Shut down' button now properly shuts down/starts up all buildings of the same type.


- Fixed Mining tech tooltip.


- Fixed terrain around monster dwellings.


A couple of screenshots from Testville:

Hearthlands
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Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
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What's new in 0.9.1
August 2nd, 2016

Just a quick little update:

- Horsemen barracks are no longer invisible.

- Spanish translation updated to the latest version (thanks, Joaquin!).

- Forgot to say in the previous update: since fletcher's workshop became 4x4 instead of 3x3 it disappears when you load a game from 0.8.7 or earlier. Make sure to rebuild it.

- Saved games are compatible with previous versions.


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What's new in 0.9.0
July 29th, 2016

Hearthlands
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A big, big change, which I've been waiting a long time for - we've got new music! The main theme was re-recorded and expanded and there are two more peaceful themes and two combat themes. One of the combat themes is only played when you fight undead and it is even a bit scary.

I managed to persuade a good friend of mine to spend lots of time with me digging up our old songs and coming up with new ones, rewriting and recording them properly. There are several more songs in the works, so I hope we'll be able to add more music to the game in the next updates.


Military buildings were redrawn and now look even better. Several new buildings were added. From left to right: barracks, berserker barracks, war pig rider barracks, cleric barracks, horsemen barracks, armorer's shop, fletcher's shop, weaponsmith's shop, stables and war pig ranch.

Hearthlands
(Click to enlarge)


Every culture now has a special powerful unit! From right to left:

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Southerners have horsemen, which are now unique to southerners but otherwise unchanged.

Northerners have berserkers, which lack any armor, but are fast, can throw axes and have a bonus against monsters. Berserker requires two axes and 4 loads of mead.

Westerners have clerics, which can heal friendly units, launch magic missiles with splash damage and do 50% more damage to undead. Cleric requires 2 loads of clothes and 2 loads of beer.

Easterners have war pig riders, which are well protected mounted archers. War pig rider requires a chainmail, a bow and a war pig (yep, that's a new resource).


New building: war pig ranch. Produces 4 war pigs a year and requires 6 loads of turnips per pig.


Other changes and improvements:

- Fixed possible crash when loading game saved in 0.8.6 or earlier.

- Fixed a number of typos.

- Healing spell now correctly uses percentages.

- Houses now have smaller stockpile which makes them react quicker to a change in resources availability.

- Destroying a dwelling will no longer make its inhabitants disappear.

- You can cast a second copy of a spell without clicking its button again.

- Added a popup window when mega construction finishes.

- Added credits window:

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- Rewrote sounds/music engine, which became much more reasonable and also now uses compressed music. No more limit on the amount of sounds.

- Gardens have a proper appeal effect now.

- One load of logs is now required to build a stockade.

- Stone is now required for horsemen barracks and other special units.

- Fixed a bug with enemies getting stuck on a canal bridge.

- Some decorations became walkable, some gained HP value. No more defensive lines made of flowers (sorry, hippies).


Contact us at info@hearthlands.com.
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Become our watcher on Indie DB.
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Stay tuned and see you soon!


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What's new in 0.8.7
June 22nd, 2016

Serveral buildings have been redrawn, including (mega constructions, stone walls, guard towers, watch towers, magic towers and gatehouses).

More variations for fancy trees and flower pots have been added.

Hearthlands
(Click to enlarge)

A bug with stone tiles has been fixed. Stone tiles can now be demolished properly.

Peddler's tents now have proper size (3x3). Note that all your peddler's tents will disappear when you load a game created in 0.8.6 or earlier. Make sure to rebuild them.

Abandoned mines now have a proper appeal after they've been restored.

More balance changes concerning difficulty and power ratings of monsters and characters.

Stocks panel has been changed and shows two numbers (or one if they are equal). The first number is a total amount of a resource in the city (excluding stored in peddler's tents, houses and apothecaries) that can be used immediately (as a gift for example). The second number includes resources that are reserved by a hauler or are being moved around. Resources that were put in peddler's tents and apothecaries are now counted as spent.

Logic of peddler's tents has been changed. Peddlers now target houses that lack resources available in the tent, which allows several peddlers to work in the same hosing block without interfering with each other. This also makes peddlers work better overall.

Resource focus. You can now click a resource in the stocks panel to 'lock it'. Locked resources won't be spent or traded away allowing you to create a temporary stockpile (for example to fulfill an outstanding request). This does not affect resources already in houses, peddler's tents and apothecaries or resources on their way there. Locked resources are still being moved around and delivered to workshops, but not used.

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Overall difficulty calculation on New Game screen has been changed. Also 'Default' button has been added which resets the settings to default values (and 100% difficulty).

Hearthlands


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


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