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Status update
October 11th, 2015

The fourth mega-building is Wizard's guild, which increases magic output by 20% (useful, since we're adding spells).

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)

Hearthlands


Here it is in game:

Hearthlands
(Click to enlarge)


I decided to put spells menu in the left-bottom corner of the screen. You can switch between spells and construction with a button or a hot-key. [Q] opens up spells menu and [Esc] gets back to buildings. Greyed out spells are not researched (or you don't have enough magic points to cast).

Hearthlands


Some of the spells are done and it will probably take another week to complete (and test and balance) the rest. Maybe we need some kind of cooldown for certain spells (especially resource creating ones), otherwise giving you have enough magic points, you can fill up the map with hoards of magical rabbits.

Creating magic forest:

Hearthlands


Creating magic coal:

Hearthlands


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Status update
September 27th, 2015

Here's the progress we've made since the last update (0.7.4):


New mega-building: Arena. As well as Castle and University Arena produces some fame over time and increases appeal in the area, but most importantly it increases the amount of XP your units gain and provides every unit with a small amount of XP every month.

Hearthlands

Hearthlands
(Click to enlarge)

Hearthlands
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Hearthlands
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Temple has changed a bit to look better among other buildings.

Hearthlands

Hearthlands
(Click to enlarge)


I started working on magic system for the upcoming 0.8 update. The spells have to be researched first much like technologies. Certain spells have more than one level, with each next level increasing the power of the spell (damage, duration etc.). Each spell costs magic points and coins to research and magic points (which are collected by priests) to cast. Currently there are 21 spells. Each culture has its own set of spells. Some spells are available to every culture, some are unique and some change the way they work depending on the culture.

Hearthlands


The list of spells and the way they work can change as I'm implementing them and see the effects. Also I've been thinking about adding magic and physical resistance, but this may complicate things too much, so I'll keep thinking about it:)

Some spells are aimed at strengthening the economy the others are useful in combat. For example 'Phantom Warriors' spell creates a squad of ghostly soldiers who will join your side for a limited amount of time.

Hearthlands


Contact us at info@hearthlands.com.
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Stay tuned and see you soon!


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What's new in 0.7.4
September 14th, 2015

- New mega-building: University! It generates a bit of fame and increases lore output by 20%:

Hearthlands

Hearthlands
(Click to enlarge)

Hearthlands
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- Castle now increases fame output by 20%.


- A number of typos and translation errors fixed.


- New library:

Hearthlands
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Hearthlands


- A bug with multiple town halls and castles fixed.


- Sound effects volume is now gets lower the more zoomed out you are.


- Improve relations cost now increases over time.


- You can now 'demolish' wild animals too.


- Other minor fixes and improvements.


- Most windows can now be closed with right mouse click.


Contact us at info@hearthlands.com.
Follow us on Twitter.
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Become our watcher on Indie DB.
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Stay tuned and see you soon!


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What's new in 0.7.3
August 30th, 2015

- Spanish translation! Huge thanks to Joaquin from http://www.simcitycoon.com for this massive job. Go and check out his website!


- Zoom in and out feature (a lot of people have been asking for it)! Use mouse wheel or + and - keys to zoom in and out.


- You can now see building radius while placing buildings.


- Your watchmen, guard towers and soldiers will no longer attack ghosts while the monsters are neutral.

Hearthlands
(Click to enlarge)


In other news: working on a university:

Hearthlands

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


2 comments




What's new in 0.7.2
August 22nd, 2015

- Castle! This is the first mega-building which requires a lot of resources (coins, stone, logs and iron) and is being constructed over time (at least a year if you have enough workers and resources).

Hearthlands
(Click to enlarge)

- New buildings: wooden gatehouse and wooden guard tower. Wooden gatehouse has less HP and requires logs instead of stone and wooden guard tower does 50% less damage than the old one and also does require logs instead of stone.

Hearthlands


- New NPC building: Abandoned mine with ghosts. Once you've defeated the ghosts you get a random mine (coal, iron or gold one).

Hearthlands


- Goblins now have their own road, fence and flag.

Hearthlands


- Sawmill now has an animated saw.

Hearthlands


- Various typos and inaccuracies have been fixed.


- The rare bug with non-returning armies has been fixed.


- Most of the windows can now be closed with Esc key.


Contact us at info@hearthlands.com.
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!


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